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useResourceManagerI18FixerDataSource

Callable

  • useResourceManagerI18FixerDataSource(label: string): { connect: (...args: [x: Sprite]) => void; textureDataSource: DataSourceNode<Texture<Resource>> }

  • Parameters

    • label: string

    Returns { connect: (...args: [x: Sprite]) => void; textureDataSource: DataSourceNode<Texture<Resource>> }

    • connect: (...args: [x: Sprite]) => void
        • (...args: [x: Sprite]): void
        • Parameters

          • rest...args: [x: Sprite]

          Returns void

    • textureDataSource: DataSourceNode<Texture<Resource>>