useI18FixerDataSource
Callable
Parameters
config: ResourceEntry<string>[]
Returns { connect: (...args: [x: Sprite]) => void; textureDataSource: DataSourceNode<Texture<Resource>> }
connect: (...args: [x: Sprite]) => void
Parameters
rest...args: [x: Sprite]
Returns void
textureDataSource: DataSourceNode<Texture<Resource>>